Graphics card is NVIDIA GeForce GTX 960, with HDMI Output, and DVI (not used before) and have updated the graphics drive OS build 18362.418 I didnt use an app, just windows 10? sorry I'm new to this, thanks for the reply
Made some tools from the Roman era. The more and more i do these little props the more i enjoy it. Dare i say it, i think, i might prefer it to characters :poly101: 960 tris, 512* Diffuse/Normal/Spec:
The 970 is known for its memory issues and Painter hits it right where it hurts. A 6GB 1060 will definitely improve things a lot.Even a 960 with 6GB gives me better performance than a 980 with only 4GB on big projects.
So, I have finally narrowed my laptop builds down and im satisfied with 2 of them. After doing a bit of research about each, I now want some other opinions. Build 1 (preferred) http://www.pcspecialist.co.uk/notebooks/optimusVII-15/ Intel i5 6300HQ (cant upgrade) 8GB RAM GTX 960M 2GB 500GB FAST HHD 7200RPM 32MB CACHE 15.6"…
i finally finished a model of one of your concepts :) i hope you don't think the changes to your concept are to harsh. cheers. https://cdna.artstation.com/p/assets/images/images/005/745/964/large/florian-neumann-r3d-2.jpg?1493465319
I dont know what You think about that ? http://www.etanet.biz/catalog/index.html You can save 69% de price for 3DS MAX 7.5. ( I know You're looking for version 6 , but ...) 960 $ instead 3.145 $ ...is it legal ?
Thanks @Summoned88 . I was wondering if it would be able to handle this cpu. I am currently running gtx 960 4 gb, not sure if I would be pushing this much further for work pc- I dont really play games on my work pc :) . Thanks tho.
I like the character very much. It's funny I was thinking about the similarities between samurai and western movies just the other day... Nice website as well, though it's a bit too tall for me unless I scroll it just right. I'm on a 1280 x 960 res monitor.
Hey, I was wondering if anyone could help me figure this out. I'm using ShaderFX 3 (the free version) to render my DW entry. I'm trying to get the realtime shadows working, but I must be missing a step somewhere. Here's what I've got: In the help video on the Lumonix website, there's a checkbox in the light manager for…
With FBX import in Max it's either Smoothing Groups or Explicit normals, you can't have both. The bad shading, happens because of the way how 3ds max calculates normals. Max does a simple average calculation based on the smoothing groups and face angles, while Maya uses an algorithm which takes into account hard/soft edges…