I've been working on this small environment for a couple of days, mashing the environment together using megascan assets and textures. The main shot of the scene is: I did model the sword, just haven't gone around texturing it just yet. I do plan on modeling a few more assets for this scene. I had purchased this…
this looks better but to me it hasnt addressed the issues... quick fixes- get some AO in there not sure on the engine but maybe a quick vertex would help. annoying big probs =-( - what still really bugs me about this is the disparity of detail. you have some seriously high detail props (not a prob in itself) against big…
Hey! I am a 3d Artist looking for some work. I'm very dedicated and passionate about the work that I do. Check out my blog here to see my work: http://kragvile.blogspot.com/ and demo reel here: [ame] http://www.youtube.com/watch?v=AQ7KLzaqdcs[/ame] Skills: - Low/High poly modeling - UV mapping - Texturing Programs: - Maya…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now. I cover the whole pipeline for any type of hard-surface assets. My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to…
Hello, I have questions about my art test for a studio that develops VR/AR applications. Now I don’t understand a little how my model should look in the final. 1.Should I texture the model using only tiled textures and trims (that is, with different texture sets for a separate part of the model)? 2.Do I need to use two UV…
Hope I'm doing this right, this is my first post here on Polycount but I've been lurking around looking for the past year looking at all the work that has come and gone. I'm just generally looking for a critique of my portfolio website from all artists that can spare a minute, and looking to know if I'm ready for a job in…
Hello! I am looking for a very talented 3D artist for freelance work that is capable of producing, mobile ready or low poly models. I am looking to have models created in various art styles and would require some of them to be animated. Some assets that are already owned will require optimization and re-texturing. Please…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
(unpaid job-longterm- teamwork-modeling) --need concept artist very much Hello modelers, Here is an opportunity to join a team of (10) awesome indie guys, to buy a real-time action game similar to bloodborne in mood and fighting machenics. The name of it is "Destiny Calls," almost similar to how this message is a sign that…