Hello, I have questions about my art test for a studio that develops VR/AR applications.
Now I don’t understand a little how my model should look in the final.
1.Should I texture the model using only tiled textures and trims (that is, with different texture sets for a separate part of the model)?
2.Do I need to use two UV channels? For example, one UV for the model of the air conditioner case, the other for the fan grille with a transparency map.
3.Should I make multiple texture sets for the same model? (I don't think I should, but I'll ask anyway)
4.What resolution should the texture be if the texel density value is 20.48 px/cm ?
I'm probably asking the wrong questions, please correct me.
The final model will be presented in an unreal engine.