Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
Asherr's MMORPG reviews of MMOs he's played: :poly142: World of Warcraft: (currently subscribed but rather bored and thinking of quitting) + easy to play. + quick leveling. no real grindfests needed as you are leveling + all classes can solo almost 90% of non-instanced quests. + lots of humor through the quests and game in…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
Hi guys Who is going to FMX this year? looks like they are going to put on a good show for the 20th anniversary. http://www.fmx.de/ [ame]www.youtube.com/watch?v=bSYhig8UiM0[/ame] [ame] https://www.youtube.com/watch?v=6_0oteS8P6c[/ame] [ame]www.youtube.com/watch?v=cFQKZHv0ppQ[/ame] Would love to hear more from studios like…
Hey guys! Here is a character I did to brush off some of the cobwebs and dive into the pbr workflow. You may recognize him from the old Ps1 game 'Medievil" . Software used was, Zbrush for the Sculpt, Maya for assembly, and Substance Painter/Photoshop for the Textures. Renders are out of Marmoset viewer. I'll probably put…
Hey guys, just joined up as a few mates have suggested this is a great place to get some feedback and advice. I've been working on a remake of Dan's Crypt from the 1998 PS1 game, Medievil as part of my BA Hons at uni. I'm looking to seriously improve my skill set. Right now, I'm primarily working in creating environment…
Henlo Polycount, I had done this asset for an art test a long time ago and now wanted to further flesh it out. Plan to render it in Marmoset, UE5 (HDRI), UE5 (MedievalEnv-Quxiel) with some back story clips. I have some plans for a back story - Something around wishing well of death. That appears in a village affected by a…
Hi all, here's the start of a personal fan art project to take a level from the Rare classic Banjo-Kazooie and attempt my own take on it. My aim is to take inspiration from the recent slew of remastered classic games to have come out over the last few years, Crash Bandicoot N.Sane Trilogy, Medievil, Ratchet and Clank PS4…
I've been making a map lately, which is purely for bringing all my medievalish looking assets together. Its a huge valley (mostly unplayable scenery) at night, with a huge castle built into the cliffsides. You start in a small clearing in the valley, near a small stone building, and you can go into an underground set of…