Hey guys! Here is a character I did to brush off some of the cobwebs and dive into the pbr workflow. You may recognize him from the old Ps1 game 'Medievil" . Software used was, Zbrush for the Sculpt, Maya for assembly, and Substance Painter/Photoshop for the Textures. Renders are out of Marmoset viewer. I'll probably put it up on sketchfab as well. Hope you dig.
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Did you do metalness or spec/gloss for your PBR workflow?
Do you still have the 3d model of Dan? And is that model comparable with 3d printers?