Hi there. Congrats on graduating. I feel where your coming from regarding not getting that criticism you need at school with your work. I'll share some thoughts I have on your site/work. Overall -Site seems easy to navigate, there's art instantly in your face which is good. -I like the fact that you have wireframe/AO on…
OK so here's a basic breakdown of how I built one of the structures for the game. As a preface, none of this is terribly earth shattering. Many artists work in a similar fashion, this just shows how I go about it. The first thing I made before building any of the structures in the game was to establish a texture set that…
Ok so I tried with floaters and got the result that @Quack! said. Average normals produced skewed details, as did the Max cage version. The non-average bake had less skewed (but not perfect) float details, but noticeable seams. Also worth noting that the problems displayed before on the Max bake on the right side now…
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
I have more than a few props I want to show off in my scene. I am struggling to find any settings that really look great for my lights and my props. I had tried doing a 3 point lighting setup (Fill and a couple of rim light with the rims not affecting the BSP ground). I've used point lights, and omni lights... I've used…
I tried , no difference . Chat GPT tells me it's a known Painter behavior and suggests to avoid decimation so the hi res mesh would keep quads . Somehow I haven't noticed that issue before. Designer bakes better actually much to my surprise , trying to be less smart or something.
Hi Polycount-Community :) I have finally created an active account after hiding in the shadows and admiring all your awesome and inspiring work from afar. At the moment I am a student in Germany and on my way to become an environment artist. This is going to be my first proper and satisfying 3D environment portfolio piece.…
So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…
So who knows why, but I was curious about a way to really easily and quickly put together decent-looking modular Bouncy Castles, with a dedicated Master Material. A habit of mine is to try and find easy solutions for cloth/rubber/etc things without expensive tools and high-res meshes or lots of unique surface area, so this…
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…