Hey everyone ! So I've began working on my next project. It's based on an environment I did for school years ago that I really liked and I wanted to make a version 2.0 with UE and my actual skills (at the time I did it in Maya using Vray) It's based on a couple of concept from the Deus Ex universe and I took 2-3 days to…
Hi, I am wondering how one decides what environment map to use during texturing. I understand ideally you want an environment map that roughly match your final scene, so your texture comes out the same in game. But what if I am still in early stage of development? Would it make sense to use a HDR image that have a decent…
as mentioned above, what is jumping out right away is that it looks Last-Gen. Your thread also said that you prentend to be an environment artist, but the 2/3rd of the video is 2 construction vehicule...where is your environment ? Make it shine ! Use more poly and work those shaders. Music is not fitting for a portfolio…
Hello, Im doing 3D already over a Year testing everything and now i finally know what i want to do i want to specialize in Environment Art i just dont know what to put in my Portfolio... Props ? Whole Environments or both i would love to know your opinion.. I would appreciate answers very much Greetings, Linus
Heya! The VALORANT team is growing and we are looking for more Environment Artists to join us on the maps team! All experience levels are encouraged to apply. You can find the full posting here: https://www.riotgames.com/en/work-with-us/job/2375048/3d-environment-artist-ii-valorant-los-angeles-usa
Hello, I'm seeking advice on my portfolio. As a 3D Prop/Environment artist, I'm passionate about entering the industry, but I feel my work may be a bit lackluster. Are there any specific areas for improvement or recommendations to ensure my portfolio meets the top-quality standards that companies are seeking? Here's my…
Hello everyone and welcome to the Monthly Environment & Prop Challenge for the month of August !!! First off, thank you all for your patience during this transition period! Since we're off to a bit of a late start this month, we've decided to do props only. Next month we will kick off a new Challenge rotation of 1 prop…
THE MOLASSES FLOOD is seeking a Lead 3D Character Artist, a Lead 3D Environment Artist and mid-senior level 3D Environment Artists for our growing studio in the greater Boston area! These positions are on-site 2 days per week, and relocation assistance is available. Must have US work permit or citizenship. BIG things are…
Hey everyone, First time posting on polycount so bear with me, being almost done with my first environment in unreal I wanted to get some feedback to point me in which direction i could go to improve my scene. The concept of my scene was made by Wardenlight Studio, while I didnt want to replicate it 1:1 I still tried to…
Ok working on an overwatch style environment. I am lacking experience with high end foliage/organic lighting and materials, so here I am. I will also be doing all the texturing in substance designer despite it being stylized. I'm already a decent amount into the material work, but haven't started on the actual environment…