Hey everyone !
So I've began working on my next project. It's based on an environment I did for school years ago that I really liked and I wanted to make a version 2.0 with UE and my actual skills (at the time I did it in Maya using Vray)
It's based on a couple of concept from the Deus Ex universe and I took 2-3 days to get the right scale and base blockout just to get a feel of everything.
I really want to work on improving my texturing skills and lighting in UE and that's the objective of that enviro. My biggest challenge here I think would be how to approach the mass of clutter in the concepts and also the lighting, which I think would be mostly lit by emissive textures.
Here's the original shot I made before:
These are the concepts from which it is inspired (mainly the second one):
And finally here's where I'm at:
I'll posting more as the project progresses, in the meantime don't hesitate with feedbacks and ideas of course.