I'm new to Maya since ~2013, so forgive the ignorance. But when I enable my hypershade from the windows panel, I see my UVs. (As seen by the window name and the window content). Anybody know why this is, and how I get Maya to behave more predictably?
Does anyone know of a way (script?) to import several obj's at once into maya as this would really help speed up the process of getting my work back into maya from zbrush. I've seen scipts which handle obj sequence import but that's more for animation frames. Thanks
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?
Development of a tool to send static mesh and ISMs from Maya to Unreal. Once it's complete I'll move the finished code up top for easy answer in future. Maya side python code so far (by the way, code tags don't seem to format properly for me): Mostly good but results with a blank row every other row: Trying to figure out…
Hello all, I'm going to try to explain my issue to the best of my abilities and hopefully someone can help. I have a high poly cactus that I modeled in Maya, it has been combined to be one mesh and is about 1 meter in diameter. I export it as an OBJ so I can import it into xNormal. (I've done this with my low poly also.)…
Hey Polycount, I'm trying to figure out what my best bet is for rigging a large number of humanoid character in Maya, hand-animating them, and then importing for use in Unity. I'm not the most experienced rigger/animator. I can put together a standard rig manually though I'm quite slow, and some of the more complicated…
No one: Autodesk: what even are polygons? I did a search and didn't come up with anything I was satisfied with, as they just want to figure out how to get quads through to Maya from max with FBX. But triangulation is important and packages/engines do it differently, as well as is preserving where the invisible triangles…
Your posts are all advertisements for tools you're selling and the avatar looks ai generated. Maybe it's actually you, in which case apologies on that front.
Hey Johnm sorry for the late reply heres some code to get you started. I think you should start moving stuff into functions as its better than formatting everything into a string. I edited your add button command to: cmds.button( label='Add Object', command=partial(addObject,parentLayout ) ); and the function is def…
Has anything changed since maya 2012 with regards to how the vertex color painting works on blending textures? I'm running 2014. I have the exact setup as 'My material is set up properly, I have two UV sets, and everything. But when I apply the vertex color, my whole model turns white. After when I try to paint the weights…