Autodesk: what even are polygons?
I did a search and didn't come up with anything I was satisfied with, as they just want to figure out how to get quads through to Maya from max with FBX. But triangulation is important and packages/engines do it differently, as well as is preserving where the invisible triangles are going imo.
It's been years since max's FBX exporter has preserve invis edge orientation. It's necessary, and works fine, imports and exports in max no problem. So the data is there in the file, but Maya actually triangulates those edges if you try tick the box on export from max. Or retriangulates if you allow polygons. "Send to" just uses FBX to transfer scene data afaik. Or at least I couldn't get it to work, I can have triangulated edge orientation or retriangulated poly to what ever Maya decides to do on it's own ignoring the data that is stored in the fbx.
What am I missing here, is there a different file format perhaps or a way to get it to work?