Hey Polycount, I'm trying to figure out what my best bet is for rigging a large number of humanoid character in Maya, hand-animating them, and then importing for use in Unity.
I'm not the most experienced rigger/animator. I can put together a standard rig manually though I'm quite slow, and some of the more complicated stuff like reverse foot I'd have to dig up some tutorials for.
Currently I'm using HumanIK. It's decent, though seems more geared toward mocap than it does hand-animating. There are some weird issues with setting keyframes on the controls, and whenever I delete my control rig the whole skeleton resets to incorrect proportions/orientations. I've tried Rapid Rig Modular and was fairly satisfied with it, though Unity often didn't recognize aspects of the skeletal structure on import for automatically defining the humanoid definition (HumanIK seems good at this).
In both cases I've experienced weird issues that I haven't been able to solve with the legs/feet on animations not quite matching in Unity what I authored in Maya.
I've had people suggest
The Setup Machine, but I think it may not support Maya 2018. Is there a clear choice for this kind of situation? I don't really have a sense for what industry standard is for this sort of t
A couple example characters:
Replies
http://www.animationstudios.com.au/advanced-skeleton-download