Usually, the bullet would be textured twice, once as the full bullet (casing+bullet) in the main asset sheet for visibility during reloading animations and stuff like that. As mentioned above, there's virtually always some empty space in a UV layout to fit a bullet. If you were doing something like a revolver, you might…
In this specific case you'd be better off box mapping to the same value with a much smaller texture with less bricks in it. That is to say you might box map it 5x5x5 and fix anything that doesn't look right (thin sides of walls, for example, might not be aligned the same as the front and back and may need further…
Hello everyone, I baked a lot of maps via the "Render To Texture" window in 3ds Max. But out of nowhere I can't open the window anymore. Whatever I do, the Render to Texture window doesn't open. Not by clicking on Render to Texture via the menu Rendering nor by a shortcut. Anyone else experienced that? Thank you Cheers,…
I have no idea where to put this question so I figured out that this was the best subsection of the forum to post it. Okay, so I have come to my wits end on how to make a decent skin texture for characters in games. While I understand shaders help the final look, Im not talking about that. Im talking about how to make a…
Hi, all. I'm running through Andy Zibits' Ultra-efficient tree teturing and modeling tutorial. http://www.andyzibits.com/tut_maya_low_poly.html I want to do everything except the Paint Effects section (obviously) in 3ds Max. I've created six clusters of leaves, however, I've run into a snag where it states, " Do top-view…
We are currently working on a mobile game, requiring hand painted textures for our environments. A very light PBR look is acceptable. As long as it matches the rest of our game assets. We have around eight existing trees that we would like improved textures for: Birch Conifer 01 Conifer 02 Hanging Plant Oak Tree 01 Tree 02…
Hello I'm trying to make a seamless brick texture with help of Pixplant but it can only generate seamless bricks if the brick texture has perfectly square bricks.So useless! Anyway i can do this the manual way i believe but brick seams to be hard to fix if it has an uneven pattern like i want,Its also obviously shadows and…
Hey guys i have an issue that Zbrush is giving me when i try to create a texture map. I have used ZApplink and polypaint to paint my body model, i then projected the polypaint to a retopologized model which looked fine. After this i click 'New from polypaint' in the Texture map options and strange lines have appeared on…
Hello guys, i want to make some broken concrete parts but i got a little problem. Whats the best way to mask the broken area out and texture them with a good transition. As you can see on the image below these concrete parts have a lighter texture where the concrete is broken. But how to mask them out and get this smooth…
Hello, I finished this robot character 7-8 months ago, and it's time to revisit. I'm completely re-doing the textures, and the scratch/bump detail in the normal map. So far I've re-done and re-baked a few UV islands so I don't get an ugly seam in the center, previously all UVs were mirrored. So he's ready to go, normal and…