For my capstone project for school, I made these game characters for a game I'm developing. I'm looking for feedback because I want to refine my project over the summer, so let me know if you see issues with the modelling, texturing, rigging, or anything. Gulthorn (The main character) Greyzard (One of the enemy characters)…
Hey all, I would really appreciate some help on a nasty issue I have with a character model at the moment. It's driving me absolutely crazy and it's important I get it figured out quickly. Basically, whats happened in this: the character is an edited version of a previous character I've modeled in 3ds max. I unwrapped and…
Hey Polycounters. I've been working on this character for the past few weeks for the Stylized Character Class by Hannah Kang. My goal was to create a character in the Overwatch style, someone who could fit in their world. Her codename is Battery. She is a street vigilante, fightning the crime in her neighborhood that the…
Hi Obviously, this depends on the project/game/scope/requirements etc. but what is a good maximum amount of UV sets for a character to have? I mean, with the Arthur Morgan model I have from RDR2, he has roughly around 19-20. Literally one texture set per object/accessory/item of clothing. My current character I'm working…
Hi folks, I've been lurking a while and thought I would share my first PBR character from last year. I have held off from actually posting this work as my original aims were to focus on environments but I'd just like to actually share my first character because It's something I have been pursuing in my spare time. Created…
Hey everyone, Great to see that the challenge has started up again. I have being a lurker for awhile and thought i should start entering to the challenge. I have never done a challenge before so I don't know if I will get the character done in the time period. But if not I will continue on with it after the challenge. I…
Hi All, I'm looking for an experienced character artist for paid work to create a low-poly version of a character sculpted in ZBrush. Unfortunately the original artist is unavailable for the next 6 months but I need the character working in Unity fairly quickly. The low-poly character is intended for a video game prototype…
Hi all, I have an interview on Monday for a character modeling job on the DS, Can anyone offer me any advice on the do's and don'ts. I have previous experiance low poly modeling in the games industry but i am unaware of what techniques that are used and what is possible when creating characters on the DS. I really would…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Junior Character Artist Duration: Short-term Rate: DOE Location: Onsite Only - Lytham St. Annes, UK Airship Images are looking for a competent character artist to work on a range of exciting projects at their studio in Lytham St. Annes. Our ideal candidate will have a genuine interest in creating next gen characters and be…