(Sorry for my bad English, it's not my native language) I'm trying to model my first Game Ready asset and I'm having some issues related to Baking, a lot of the edges of the model are getting distorted after the bake and I don't know if this issue is related to UV mapping, texture maps or the model low poly. I've already…
Right so I've been baking AO maps for my scene right? I've done a couple different methods just to mess around to see what works best for me at the moment. So far so good right? Mostly. There are a couple objects that cannot be baked for some reason. When I try using Mental Ray to bake an Ambient Occlusion MR map, the…
Hello everyone, I've been struggling with an error in a project. I'm baking in marmoset, and in there it looks alright (next images) the problem comes when I use the bakes in substance painter, some edges look wrong (next images) I'm not really sure what I'm doing wrong or what can I do to improve results any help would be…
Right, bake normals as normals. Normals need to be baked as normal, because normals are relatve to uv space and mesh normals. So if your mesh normals change, or if your uvs are rotated, baking just the texture information will not work. Apply diffuse as diffuse and bake a diffuse map(no need to worry about lighting) Apply…
Wondering how you all do/would do it. Here's the scenario You've got a gun with multiple parts, do you A. Bake the combined hi poly on to the combined low poly? b. Bake the combined Hi poly on to the separated Low Poly Pieces? c. Bake the separate Hi Poly Pieces on to the separated Low poly pieces? These are all assuming…
I'm having issues with my Ambient occlusion bake for my model. So the textures from the stacked assets are baking on to each other. For example, my horns textures are baking onto my skull, and the skill and stretched leather are baking onto my book cover. I'm using marmoset toolbag to do this but I've attempted this with…
Hi guys, I have a problems with bake by name mesh in substance painter. The bake work properly for every piece, except for 2 pieces, I really don't understand. If i bake only these 2 pieces everything work, but when i bake all the pieces not work. I already check the name between the low and high poly. Have you some…
Hi so after a couple of months im getting back into baking and I am having an issue with the bake here is a screenshot of the bake: screenshot of the model with wireframe: screenshot of the UVs: I hope you guys have an idea on how to fix it another odd thing is, that the top piece of the pillar is fine only the bottom 2…
Oh, also: Seeing as the latest Blender has improved hlsl support and all that, and if you need to get this baked urgently: you might want to look into applying a normalmap-material, one of those that actually give your model those colours, so you can just take a top viewport screenshot, and that'd be your normalmap...
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…