Right so I've been baking AO maps for my scene right? I've done a couple different methods just to mess around to see what works best for me at the moment. So far so good right? Mostly. There are a couple objects that cannot be baked for some reason. When I try using Mental Ray to bake an Ambient Occlusion MR map, the baked map comes out black. When I try baking using a skylight I get this
ERROR that pops up.
I kinda need the AO since nearly everything else has it so far. I'm currently working on ways to get around it, but thought I'd post this to get some info on what might be causing the error. Enjoy.
the error again in case you missed it
Replies
Try to check the properties of your low and highres meshes.
Perhaps "renderable" or "visible to camera" are unchecked. Also having an empty object without any faces/vertices will cause the projection-dialog of rtt to fail.
perhaps reset xform would work as well.
Reseting the xform would probably have had the same effect. Basicaly attaching it to a new box is reseting all the crap you've done to it while modeling, unwrapping and such. It's like over writing the history of the building and giving it the properties of a new box. Thus getting rid of any problematic bugs (like the AO render error) that may have been produced while creating the building.
But yeah, resetting the xform generaly has the same effect. And I'd recomend doing that every so often to get rid of possible problems you can't see.
Hope that makes some sense.
http://www.neilblevins.com/cg_education/file_crashing/file_crashing.htm
The reason your normals flipped is because you mirrored or negative-scaled the model at some point. You can do this without penalty though, if you only mirror at the sub-object level (selected polys/elements) instead of the object level.