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Marmoset help: Ambient Occlusion Bake

polycounter lvl 3
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Daustin_3D polycounter lvl 3
I'm having issues with my Ambient occlusion bake for my model. So the textures from the stacked assets are baking on to each other. For example, my horns textures are baking onto my skull, and the skill and stretched leather are baking onto my book cover.

I'm using marmoset toolbag to do this but I've attempted this with xnormal as well and I'm getting the same results.

Please help!

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