Hello I really need some help, I work with lots of props that are their own separate objects but they share the same UV space. When I finish modeling each one: I export it, bake it and paint it and export the textures as a pack.(ORM etc.) I keep doing this for all of the objects, until they are all done. Then, I mask each…
Hello everyone! I made sometime ago a post here about a 3D dragon model. I was a little overwhelmed by the messages as, I did not knew this website was this active, really great to see though! So I'm gonna try it again, now I know how the site and such work. I also can explain it a little bit better, so here we go! Hello…
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
Hello senseis,I find this feature of Unity fantastically frustrating, unintuitive, and potentially destructive. Is there a way to change it so that saves work like every other program I've ever used? -I could understand if it were a feature of 'scene' saves (within the same project), but projects!? Madness? -How are you…
Hello everyone guys! Its my first post here, so i am sorry if something made wrong. This model was made approximately in 2013-2014 for Assassins Creed Syndicate, by a very talented artist Mathieu Goulet. https://www.artstation.com/artwork/lEkPz Does anyone have any ideas on how exactly these clothes were modeled? And in…
Hello.I have little experience in character creation.I would be very grateful if you give constructive critique on my model (sketchfab) and on renders that was made.Below are a few renders and a link to my artstation: https://www.artstation.com/artwork/dKG0Ow Thank you in advance.
*Edit: Hi guys! I have enough artists for now. Praise the Lord. Anyway, thank you all Polycount community and I'll post here if things change! Hello, I have been working on a new Bible-based Trading Card Game for about four years now. I am looking for about 20 more pieces of artwork for cards for the first release, but am…
Hello everyone, I've been struggling with an error in a project. I'm baking in marmoset, and in there it looks alright (next images) the problem comes when I use the bakes in substance painter, some edges look wrong (next images) I'm not really sure what I'm doing wrong or what can I do to improve results any help would be…