You're really missing what's difficult about making a game like clash of the clans. Making the art assets look like that is easy. You could use unreal or unity - it wouldn't matter. The hard parts are: * creating the network infrastructure so you can play against millions of people around the world * creating the AI that…
Hi! I have experience working on some AAA game titles as well as some mobile projects. I love to create cool detailed props and atmospheric environments as well as getting to know new CG stuff. My linkedin My Artstation gamewarming@gmail.com
Worth what they ask for it? How it's vs Substance tools ? Is its AI more helpful than Sampler one? I had it few years ago and hardly used it at all due to everything beeing a bit clunky , super slow and content aware fill which I used mostly was about same as in Photoshop really . Although real time preview was a plus .…
I have a couple things on the store. The first is an eye shader with parallax mapping that you can control the iris color, depth, and size with. These are exposed as material properties, so you just have to adjust a slider. You can also use your own textures. See the web player demo. Web Player Demo Asset Store Link The…
Hello Polycount! I am having an issue with 3DS Max and Maya's FBX exporting of stingray materials. It exports everything fine except it seems to be exporting Max and Maya internal cubemap files that it uses for viewport previewing of PBS'. It is exporting 3 textures in addition to the models textures. Here's a screenshot.…
* 3ds Max preferred * low-mid poly models (4-6k) * diffuse / normal /specular textures * we will provide concept art * quick turnaround For more info, please send samples to: info@LazarettoGame.com Thanks!
Hello Freelancers! I am looking for a 3D modeller to create assets and a small arena themed around Star Wars. The level is for a VR game called "Blade & Sorcery". I want it to be in this style: https://sketchfab.com/3d-models/star-wars-galaxies-edge-jedha-virtual-tour-e42ac27e06d34cf89fffe5cc47b8c39f Here is a simple…
Thank you for your feedback. As I said, although this particular scene is for test lighting, I can keep this in mind when making the actual levels for the game. There are some volumetric lights going on the window, but yeah, I can make it more obvious. Right now I am having some problems with the lights in Unity, but once…
✂️ Texture Tools 📐 Speed up and simplify your texture editing At Tuatara, we are working a new tool to speed up and simplify the process of texture editing! Most of the tasks artists do daily don’t require to open an external editor like Photoshop and could be done in one click . Our goal is to ease this process.…
Hello, I'm creating this post to gather information on 2D Mobile development. I'm in the process of creating my first mobile app game and I wanted to see if there are any differences from creating sprites in Photoshop or illustrator. I want to go for a Clean look something like Castle crasher but still have that pixel look…