I did this truck for a modeling II class and decided to add more destructive power to the truck using Mad Max as an inspiration. Could use a critique on what needs work and how to make the model better. Thanks Cory
So, I was half through modelling Mad Max Interceptor when I thought I'd do a Pixar's Cars version of the interceptor. So I wanted suggestions for making it more Pixarish. For now I just added the mouth in the bumper like some cars have in the movie.
My institution recently acquired ZBrush. Granted, it is still being tested across the network, and no one here knows how to use it. In an attempt to push myself farther and harder I am determined to learn how to use it to make normal maps that are, "full of sex". In all the areas I am lacking, I know how to unwrap well. I…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
So I could have sworn I did something like this before, but it doesn't seem to be working now. I have a tiling texture that I want to rotate 105 degrees, so I can't do simple channel flipping to get there. I created one plane with the texture applied and tiled 9 times so it covers a smaller plane. I want to bake that…
Hey guys i have finaly got 3Ds max 2011 but there is a small problem that i cant understand whats wrong i cant seem to apply my Baked maps to the model i use the Xoliul shader 1.5 but when i add the maps to the model the model just turns black as if i made a Black material and used that on the model... what should i do…
RESOLVED I'm trying to bake a normal map using 3DS Max's Render to Texture and it's not working at all. I followed this tutorial with some simple boxes. My problem is it's not rendering as the normal map color, but instead rendering as the material color. I don't understand what I'm doing wrong or if there's something…
Hello I've got a problem with my normal map! I use 3ds max! I made the high poly and the low poly , after that I unwrap the low poly after that I put the skylight in the scene and I chose all the settings in render to texture and render setup! I reset the cage and I modify the amount! but this is the final product :/ these…