Actually you can simply drag-drop a material from a content browser to the object in the viewport. So lets say you have your chamfered box two times next to each other in the viewport. You select the material in the content browser that you want to use, and grab-drop it to the first box. Then you choose an another material…
Dear Artist Community, within this small look development project my intention was to analyze and re-create the typical look and feel of a rust material in 3d. Rust is such a big topic among game development and material cr eation that I started understanding the deep processes of how rust develops and taking these…
I was trying to figure out a way of creating a material for a model in 3ds max ... uh ... how can I put this ... part of the model/material can use bitmaps, bumps, normals, etc but part of the material is like chrome actually i was tying to figure that out to how to make a nice chrome material. attempted looking up…
I have a package that contains 5 base materials and 1 master material. The master material is applied to the object and outputs at 2k. The base materials are at 256x256, and are tiled within the master material. In Marmoset, when I load the substance, the material applied is one of my base materials. I need my master…
It really depends on the project, the engine and the object but in general if its going to have a few textures, create a multi-sub object (click standard and change it to multi-sub) and add new textures to the multi-sub assigning the ID's as you go. So you have one master material instead of a bunch of separate ones. This…
Hi, When modeling I usually create a material called working which is a dark grey material that has animated opacity so that I can see the references better. After I did like 70% of a model I put on a wip material close to the colors that what I am modeling should be. Sometimes I would like to make changes instantly…
He was talking about "Use Scene Material" when you are creating a new xref record from file, and objects have the same material name as a scene material. So I'm not sure to understand correctly your issue. The only way for a material to exist in a scene is either to be assigned to an object or beeing in the material…
Hello everyone, We have been working on a material editor for a while and are very excited to release it today. This brand new feature has multi-material support for diffuse, normal, specular maps and many more. With this tool you can now fine-tune the materials of your objects in real-time with the Sketchfab viewer. You…
I have been wanting to do something with this for a while now. I like the idea of the Jellybots by Nicholas Kole (https://www.nicholaskole.art/jellybots). So I have some test meshes and started the models and am looking for some help with the Material setup for the Jell in Unreal. I want to make a material that can show…
Hey guys, i've two materials that i want to blend with an alpha mask. the idea was to set up both materials seperartly and blend them by using an alpha mask in a third material. i know that it works i've seen it somewhere but i dont know to get it right. what i've done so far: 1. i made two materials 2. i used for both a…