Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Just a personal project. The sig mpx. Hope you like it. The main texture will be 8K and other attachment might be around 4K or 2K. The project will focus more on quality instead of in-game performance. The first highpoly renders. Magazine still lowpoly. :smile:
Hello there, I've been working on a SIG 551 assault rifle. I just entered the retopo stage, I'm relatively new in it, so i thought I'd ask for some feedback and some tips.
I let Dizzy collect dust for a little while, but Mr Skullface's finish forced me to dust-bust and finished her off. Sorry for the late reply folks :poly122:, I never imagined I'd take such a long break! sheckee: thanks a bunch! Pancakes: haha thanks a ton, but there are a lot of much more worthy sensei's on these boards…
Hello! This is my first skin I'm uploading for the competition. I was inspired by Sci-Fi comics from the 70's and 80's. Most comics followed the same pattern and used the same style to create there comics. This is my (WIG) work in progress AWP comic skin. Here are the different types of wear: http://imgur.com/ObJYv95 Here…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…