For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
Hello guys! Hoping to get some feedback and critique on my latest project. I'm working from this concept and building it in UE4. I'm specifically after any tips on how to achieve lighting closer to the concept, as this is only the second environment I've ever built in Unreal and lighting is not my strong point. Would…
Well, I think I've spent enough time on this to commit to finishing it. This is an environment based on a scene from Casino Royale. I've been trying to match the modeling decently enough, but I'm sure that I'll end up making plenty of changes, especially in texturing. Right now this is all in Maya, but I'll be building the…
This is a high poly version of a tree I'm working on for a friends senior project. The project is an AD for Cherry Coke and it is going to be of a spider making a cherry cocoon that evolves into a bottle of coke. I'm working primarily in Zbrush and photoshop. I'm using spotlight to apply the texture and colors by working…
Hey guys! Only found out about this contest on the Friday (29th July) so I'm pushing myself to get this entry done in such a short amount of time. For my entry, I have opted to use different textures, more specifically a series hand painted rock/stone textures (Not created by me). As I am somewhat new to colour and light…
Your lower poly, and in effect your high poly, is stil lumpy and feels basically like your old WIP in terms of silhouette. Are you trying to make a copy of Bagel's paintover? Because right now it still feels like you're trying tos tick to your old guns, or making reasons for it. As well, the jawline should reach the BOTTOM…
Hey everyone! Its been a while since I've done any 2d work so I've decided to do a personal project and turn one of my favorite dc characters into a medieval badass. The end goal is to eventually build and cosplay this concept, but I have a lot to learn before then. The rendering is still very WIP but I feel like I've…
Hello poly count. this is my first upload to the forum and I just wanted some feedback on my axe gun. still a wip. any tips/advice would be appreciated. [IMG][/img]http://img828.imageshack.us/img828/7573/renderdg.jpg [IMG][/img]http://img62.imageshack.us/img62/4895/hamerwireframe.jpg…
Hi everyone, For my graduation project, I chose to do a modular environment with Unreal Engine 4. I chose to go with a Tuscany Street with Sienna as a main inspiration. Here are some of my boards, and the first prop I did. I'll start tomorrow with the modular kit for the buildings, and will post some WIP as I'll advance on…