Hello guys!
Hoping to get some feedback and critique on my latest project. I'm working from this concept and building it in UE4. I'm specifically after any tips on how to achieve lighting closer to the concept, as this is only the second environment I've ever built in Unreal and lighting is not my strong point. Would really like to make this a heavy hitter for my portfolio! Still a WIP mind you, so much more work to be done!
Here's the concept (from the Witcher 3, if anyone knows the original artist please shout and I'll give credit!):
And here's my environment so far:
Any feedback is greatly appreciated, cheers!
Replies
Here's a close up of the focal point
The log stump to the right is actually fixed in the latest version, so disregard that.
I think maybe it's too saturated at the moment and the lighting still feels off
Any feedback would be great!
Few things that I've noticed in your scene.
The second thing that caught my eyes after the pig is the web. To me, the web looks too white or bold. Normally it should be little darker and thinner web strings. Your web looks too thick from my perspective.
The red cloth in the back looks too saturated or bold to me. It probably should look less saturated as it is old and worn cloth like the concept art's clothes.
Another thing that I've noticed is that your wood stump or log(next to your pig) looks too geometric or straight. In the concept art, the wood stump has a slightly curved edge which is natural and realistic.
Maybe the wood box that holds coals and pig should be little darker because the color of the woods looks little similar to the floor.
Maybe you can add softly lit point light next to pig on the left side because the light from the door should affect the pig as it looks little too dark. Plus you can add "god" ray by the door which was shown in the concept art unless if you want the door to be close. I just think that the light should softly lit down on the pig to emphasize it as the focal point. Believe me, I understand that the lighting is very tough to make as I'm still struggling with it lol.
Overall, your project looks great. I really like your props and textures. Keep it up!
Cool concept and piece, it's got a great atmosphere.
@Tetranome Thanks for the feedback mate, gonna have another look at the textures on the pit and adjust them accordingly! I didn't actually notice the bolts wern't metal so I'll fix that asap!
Here's another shot with the changes made:
Thinking I might remove the torch to the far left as it's clipping slightly and draws the eye away from the focal point.
(edit: forgot to include latest screenshot, duhh)