The face texture set of my character get's dark when I rotate the view. I already restarted Substance Painter. Here a short screen recording showing it: https://imgur.com/a/hwcP9rz
How can I improve the topology especially around the nose. It's getting a bit messy and more complicated to manage the geometry. There are some poles created which is a bad sign and the smoothing doesn't look good either at a certain point. The level of polygon density around the nose is about satisfactory for what I want…
those seems could also be due to stretching on the adjacent faces or the facenormals facing in different directions. one way to fix those is to add cuts on flat planes and use those as UV seams so the faces on adjacent to it face the same direction. maybe that will help.
....please punch Cthulhu in the face...please punch Cthulhu in the face...please punch Cthulhu in the face... The more I think about this movie, the more excited I get for it.
I do have the latest update for the character's face. I'm not sure if it's any better than the 1st update on the face though. It's based loosely on Dane Jackson's face
[ QUOTE ] Face is too long buddy! [/ QUOTE ] I think the forehead is getting a bit high, but the face can be that long if you want. Its just not a typical face.