Okay, here is what I call a production ready version. Just a tiny bit more code but now we have an easy way to iterate between maya and unreal with minimal clicking. Extension to the python makes it so that we select a group in maya, and that group name becomes the csv file name. So that way you name a building, or a group…
This is the stuff that's left in my outliner... ive deleted everything else although I'm curious why when I choose export selected it doesn't just export the selected objects... It still exports everything in the scene...that's why I had to delete stuff prior to exporting to make sure it doesn't export all... Anyway if i…
When you export you don't export 'texture tiling' settings, you export UVs. So, you shouldn't need any coordinate adjustment in Unreal if you've got it looking right in Maya.
I'm using Marmoset's really cool exporter/web viewer (on Artstation) I'm having trouble disabling backgrounds - I can't get the visibility in screen to black. It shows up maximum everytime. My scenes are looking 'washed out' and the background is undesirable, the background is set to max visibility! Does anyone know a…
** UPADTE/FIX: As a work around, You can just save right out of photoshop. ** Im having trouble exporting my maps after creating my textures. I tried to export the first time and all I got was the Albedo exporting. Now nothing will export. I have ran both Photoshop and Quixel Suit as administrator. Tried exporting as 8bit…
With a new set of updates today comes a new video on exporting a scene from 3ds Max into Source. Keys:* Export World Geometry * Export 2d Sky Texture * New method for the 3D Skybox (simplifies process) * Animated Textures (both animated and scrolling) [ame=" https://www.youtube.com/watch?v=z3zNgmCqCBg"]Exporting a 3ds Max…
Hi guys, hopefully someone can help. I have a problem with my 3ds Max 2015 that reinstalling hasn't seemed to have fixed. I can make a plane, quad it a few times and export as an FBX. When I open it in to Unity, or import it back to Max, it has triangulated the whole mesh and completely messed-up the mapping. If I convert…
Hello guys is there any way to retain SG in export (using the gw obj exporter) ? Seems it doesn't let me export in any way having both normals and smoothing groups options selected. The only way i can export them is by using triangles instead of quads (which i don't want) Doeas anyone has a fix for this? I'm in max 2017 btw
As i was trying to export mesh to texture it on Substance Painter. First i used obj. format file size, it was around 45 mb, after that when i exported it as fbx it came out as 14 mb; and i could not see any difference with the export in terms of result. Am i doing something wrong here, i dont understand how come such a…