I am working something for school and I am in the process of creating trees for a level.Now making the actual tree isn't the problem it's more so the leaves. Now I have seen a few tutorials online but I can never get a solid look and I spend time looking at various games and looking at how the different trees are done and…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
Hello My name is Julian, I'm currently a 3D artist student and pretty much done with my 4 year game art education. In which I spent 1 year working at Team 6 Game Studios in Assen (The Netherlands). I have some spare time the next 6 months and I am looking for some work to fill it with. My future goal My dream is to study…
Hello, here is the latest model I created, and I'm struggling to pinpoint the issues within it , any help is greatly appreciated https://www.artstation.com/artwork/DvJyAG
Hi! I'm quite new to working with 3ds Max, and I've run in to this problem now where my textures looks really bad in the viewport (the darker the textures are, the worse they look). I have tried raising the Texture Display Resolution under Viewport Configuration, tried switching driver to older drivers (currently have the…
Can anyone suggest an artist or course to check out for modeling, rigging and animating a game character? I have a little experience with modeling in 3ds max and Zbrush already but I'm looking for something that goes over good topology for deformation when animating. I know it's a broad subject that takes a lot of…
Thanks for the input Vig! Yeh I notice that there is way to less detail for the hight poly ammount. I gave it another try (see post above) but still can't get a decent result. Cleaning up isn't a bad idea, graphites "build end" should do the trick. I somehow got the feeling that with simply adding loops and "pinch-ing"…
Hi everyone, my name is Thorsten Denk, I'm located in Berlin, Germany and I'm currently looking for paid freelance work :) You can contact me via e-mail: T-Denk@web.de And visit my portfolio here: www.brushcommander.com Thanks for taking a look and I'm looking forward to hearing from you! :) Some examples of my work:
Studio CD Projekt RED - developer of video games based on RPG brand - The Witcher ® and Cyberpunk ® - is looking for ambitious and motivated people to work on two current projects! Do you like challenges? Your passion is computer games? This job may be for you! Imagine a place where spells and technology combine to create…