I am working something for school and I am in the process of creating trees for a level.Now making the actual tree isn't the problem it's more so the leaves.
Now I have seen a few tutorials online but I can never get a solid look and I spend time looking at various games and looking at how the different trees are done and I was just wondering if anyone professional or not had any good advice on creating tree leaves and good placement of the planes.
I'm just interested to see how professionals who do this go about it and the different techniques they may use.
Replies
http://boards.polycount.net/showthread.php?t=55749&highlight=cutting+out+foliage
You can also use a slightly more advanced method using Particle Flow, a birth event and selecting your branches as the spawn event. The neat thing about using particle flow is that once you set up particle view you can easily copy that set up to other trees and randomize it. This allows you to fillout whole forests with different leaves without having to set up every tree.
If you're looking for more ways to increase the canopy density than just adding more planes, then it gets a little more specific to the type of tree, how big it is, how close people get to it, what angle(s) it will be viewed at bla bla bla. And at that point its probably best to dig up some ref and ask how to make that particular tree, but be sure to give it the context in which the tree will be viewed.
Make a plane, give it a look-at constraint tied to the camera, repeat as needed. Instant Face-sprites in the viewport.
Have fun