This has been driving me nuts for a while. I can get cg hair to look 'quite' nice, but where it plants in to the scalp, it looks like a weave.I could use alpha to make it softer, but using the 'hair info' node with an alpha mask looks a bit crap. In xgen you can taper the hairs in to the scalp, but you then get these very…
Hi so I'm working at a studio and I've been working with Substance Painter and Designer and I feel like Painter should be performing better on this hardware, no doubt the materials I made in Designer could use some optimization to make them lighter. I took a look at the log file not that I know what I'm looking at but does…
@PixelMasher Hi Tim, watched your tutorial here: https://www.youtube.com/watch?v=eVPuvCAEz4Q Very informative, I read this info here on ue4 doc: https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/EmissiveGlow/index.html At the bottom of the page: Conclusion Adding Emissive Lighting to any Material is very…
Hi everyone, we are currently looking for an environmental artist to join our team. The team is actually working on a horror action fps called The Island. More info about the game can be seen here: http://www.facebook.com/entertheisland What we need We need 1 environmental artist able to work on interiors and…
HUD Needed - An inside car style HUD image saved as PNG, size 512x384. Steering wheel and dash included. Windshield transparent white. Team name: AJW Games Project name: tentative Brief description: HUD needed not for final, but for test and demo purposes Target aim: freeware Compensation: credit will be given Technology:…
So every other object I apply to collision works, yet I have a simple floor tile that is essentially a box and when I try to apply collision to it nothing happens. I mean it updates and no longer says that the mesh has no collision but it doesn't actually apply any collision. Using show collision in the editor shows 0…
Intro to Digital Rendering - with Jason Scheier Now Enrolling!! Intro to Digital Rendering with Jason Scheier is an introductory course to Photoshop and digital painting understanding. Assignments and in-class demonstrations will showcase the steps and techniques to transition from tradition to digital painting medium.…
really really impressive game, any info on the making of? like how long was it in development? was it really all fully sculpted models baked to normal maps like in full size console games? it must have taken an incredible effort and teamwork to pump out all this great artwork and such consistent quality of gameplay and…
tile sampler colour layering info idea solution hi guys, long time ago i read a interview on 80lv (sry i cnt find bck the blog) and the artist gives me an idea on using tile sampler colour to splatter the height so it doesnt blend with layers but downside was the height info is inaccurate if is jz a tile sampler colour..…
No. It means the selected mesh will use the tangent basis that the named app bakes in. xNormal for example uses MikkTspace tangent basis for its TS normal maps, which basically uses different maths than other tangent basis's, so if you bake in MikkTspace you want your mesh in marmoset to be using the xNormal setting for…