This was a scene I did that was inspired by the Fable video game franchise. All textures are hand painted by myself which was the biggest challenge for me for this project. Any way comments and critiques are always welcome. Anything that will help improve this scene.
Yeah, when I'm doing that, I make sure that the new mesh you're projecting onto has about the same amount of polygons/subd levels as the original so the shapes/detail carry over well. I also tend to project one Sub D level at a time, working my way up from the lower to the higher, (on both the source mesh and the target).…
our first Unity 3D Project its "only" a Level without Events and so on... we try to fabricate an atmospherical world... hope you like it;) [ame=" https://www.youtube.com/watch?v=WZ-YITiNDbU"]The Colonist - YouTube[/ame]
I wanted to make a shiny nice looking helmet after a trip to a museum and doing some sketching of the helmets. I had a BSOD/boot error thing which corrupted some other parts of my computer and this mishap distracted me from the projects I was working on last summer. what I want to do, 1) make a helmet which looks nice in a…
Hi. I will use this thread to help me to finish a personal project for my portfolio. Just a character, with a gun, and his robot pet. Every feedback are welcome. + Quick shape research
Here's a scene I'm currently working on for a class project. The lighting isn't complete and there's some issues with the meshes. Any feedback would be greatly appreciated!
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…