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first Project

dnt
dnt
our first Unity 3D Project
its "only" a Level without Events and so on...
we try to fabricate an atmospherical world...
hope you like it;)


[ame="http://www.youtube.com/watch?v=WZ-YITiNDbU"]The Colonist - YouTube[/ame]

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  • gsokol
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    Looks cool. Kinda dark.

    After a while the door sound started to drive me nuts.

    You could benefit from having some cubemap reflections on your metal surfaces.
  • Goeddy
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    Goeddy greentooth
    way too dark, try increasing the bouncelight intensity and increase the number of bounces to maby 3 when baking the lightmaps.
    or you could add some pure atmospheric ,low intensity lightsources to get the blacks outa there.
  • mdeforge
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    mdeforge polycounter lvl 14
    I actually like the lighting. This is suppose to be on some moon base or ship, right? I'd imagine they try to keep power consumption to a low. With that said, I think a great touch would be to add in some sort of sun roof to the rooms to allow some light in some spots.

    But yeah, other than that, I think it sets a great mood.

    The door sound has got to go.
  • warby
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    warby polycounter lvl 18
    very atmospheric but yeah that door sound :D
  • dnt
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    dnt
    yes its a mars habitat.
    the power is down...thats the reason why its so dark...maybe a flashlight will help...
    thanks for comments!
  • mdeforge
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    mdeforge polycounter lvl 14
    If the power is down, decrease the ambient light more and focus on the light coming from emergency lights. Just make sure the areas the emergency lights are shining on mean something to the player so they can navigate an otherwise dark room.

    I personally don't want to see a flash light. Use a glow stick or lamp of some sort.
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