I'm working on a low poly game with a pixel graphic aesthetic but I'm having problems with my pixels getting warped when applying them to a model. Here's part of my texture http://prntscr.com/8h24yv And here's a close up of the window http://prntscr.com/8h2515 Now here's how it looks in unity http://prntscr.com/8h259r I've…
Hello Polycount community. I'm a new artist still trying to get the fundamentals down to modeling (mostly in 3ds max). So far I've gotten fairly decent at polygon modeling, and the only thing Ive done for textures so far is to throw some basic Diffuse maps on and thats that. Texturing is the one thing I've had trouble…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
I'm trying to get my head round texturuing, hand painting mainly as its a style I like(doesnt age as badly) and would suit my purposes better. I thought painting a skull would be a good start, turns out the surface is pretty complex. I've overlayed a photo ref, I've copied some elements from it, but I've realised if I'm…
I've spent a good chunk of time searching for specific 3D texturing tutorials with not much luck. If it exists I am looking for how to texture furniture fabric and such. What are some texture tutorials that you think are good? Thank You!
Experimented with a stylized texture style, just made with plain paint colour in substance painter, with a few generators to make the edges, really quick texturing style and fun. Modeled in maya and zbrush, textured and baked in substance painter 2. model
Hey, I am not sure where I have this from, but I think I've read somewhere that translucent textures and solid textures should have separate texture maps. Is there any truth to that? Or can they be mixed into the same texture map? I am currently doing an art test for a AAA studio and I want to be sure that I got this…
Hello everyone! I have decided, I would like to try to improve my texturing . I am going to start out by texturing, this sci fi box. And then I am going to do a tree and rocks and the something painterly, and finally finish it off with a modular texture that can be used for buildings. But anyways here is my box, that has…
Here's how I might do it. Ground: -Tiling dirt texture -Tiling grass texture -Tiling stone cliff texture Foundations: -Tiling stone wall texture -Possibly a stone trim sheet or combine trim with tiling into one sheet House: -Tiling 'tudor' texture (plaster and wood beams) or just do the plaster -Wood board/beam trim with…
I am making a Colosseum model: http://img.photobucket.com/albums/v252/Kev_Boy/Colossevm/Colossevm_Model_72cent_Full_Manual.jpg The piece I'm dealing with is only one section copy/pasted around to form a fully-closed round shape. My question here is, regardless of that, it's still a big chunk of geometry! A UVW Unwrap would…