Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hi. I was just wondering if someone could help me out with some xgen question. I am kind of stuck or maybe i still don`t understand the workflow of it. I started working with xgen and converted my hair to the interactive grooming. But now i am missing quiet a few features. 1. Somehow I can`t use the density multiplier…
I was fortunate enough to be able to work on the recently released South Park: The Stick of Truth for Obsidian Entertainment. I had a lot of fun working on this project and I thought I'd share some of the areas I worked on. In addition to the environments I was also responsible for a lot of the environment animations and…
I took a look at the textured version of your bike on Artstation. Your bike is missing a lot of detail, and your materials could use some work. I would recommend modeling a high res as well, and detail it as much as you can to match the level of detail in your reference. Use boolean modeling, curves to mesh, subdivision,…
Hey all! We're building <working title> and need some artists to fill the game up with beautiful assets! Here are the screen shots so far... Everything is placeholder, but we really don't know what we want it to look like. The setting is medieval/magical. We want it dark, as the story is very dark. Lots of focus on unique…
Hey all! I just moved to the area for my first Environment Art gig, and I don't really know anyone out here! So I was wondering if you all had any groups or meetups you would recommend, so I can meet some cool peeps. Like you! I know the polycount meetup was just a little while ago, too bad I was still in Idaho for that! I…
It's definitely not final yet, obviously. It's a Kel-Tec PLR19. I'm currently having some trouble trying to flow the trigger guard into the pistol grip, as you can see here in one of my reference pictures. I wanted to make it high-poly originally for normal maps. I have no idea how to make it high-poly from here though; I…
Hey nice work on the scene. All of the models feel appropriately and consistently exaggerated in terms of volume and detail scale. I think the overall scene is a little busy. The fire, sconces and ax all equally compete for attention since they are similarly high value. You should identify a single focal point in the…
Most of you are I'm sure familiar with SS2 (System Shock 2), but if you are not, here is a link that has some nice screenshots. http://www.saleck.net/creations/gamefixguides/systemshock2mods.php My main questions is as a beginner to texture mapping. What is a good method or workflow to get that exact style of sci-fi…
I tried doing this without "undoing" and with a square brush, I've never really gotten into traditional painting (I prefer sketching), and I've noticed that the mountainous rocks in the background seem unnaturally shaped. Also, a question on the side is how to get a really clean, detailed and metallic/shiny effect like…