Hey guys, i am new on side, awesome stuff here great art! I found the thread from Marshal Banana with the same question but i didn't get the point how to do it. I build a character and a rig but i am a bit unsure how to add a weapon and a shield to an existing rig. I am new in this field and have really no idea how to do…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Hello, I'm trying to attach my meshes to the armature in 3Dsmax. I've already made vertex groups and weight painting stuff in Blender, yet when I import my model, the armature gets messy, so I created an armature exactly like in the Blender. Bone names are all one to one. So, how can I attach my meshes to the armature…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
Thats not how it works What of the shading did you already accomplish, which parts do you struggle with? What methods did you use and didnt work as anticipated?
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
Hello Half Asleep, Your assets look pretty good but here are some of my thoughts: Your compostion is boring to the viewer - overall very symetrical (centered asset…right at the horizon line).Your trees are all the same scale and distance apart from one another…giving your composition a very uniform feel, and lacking visual…
Hi all, I'm having some issues with baking, the first image shows how the mesh looks in marmoset without any baking done yet and the last image is after baking the normal map. I tried increasing the size of the low poly so it covers the high poly but that didn't fix the issue. here are all the files…
From the top of my head the most apparent pros and cons for a 16k sheet are these: Pros: probably fewer render passes as everything shares one material, depending on your workflow one texture sheet might be easier to manage/texture than separate ones, maybe you can squeeze out a better texel density inf you can merge…
Ya I'm just gonna be really harsh. The parallax/ displacement on the bricks is super strong and makes them look absurd. Blood would not flow down bricks that protrude that far from the wall; rather it would follow the grout. Why is there moss growing up an interior wall? Did the home owner slit his wrists in one of the…