It doesn't matter to SP at all. If you want to keep things in line with texel density in an engine, then 2x2m is pretty standard for a 2k texture, but that would only be relevant if you were importing the same plane into your engine for testing purposes. If you want to sculpt on it in Zbrush, then 2x2m is a good size for…
What do you guys think? I had a lot of trouble with wrap 1, etc in zbrush so I just did a manual tile in PS. It's meant to be a realistic texture, but it turned out to be more of a hand painted style.
Hi All Zbrush Noob question here. I have an issue when trying to deform my mesh with a radial symmetry. It doesnt seem to be deforming with the mesh normals, but with the camera view. Any ideas? Thanks alot
Hello, I want to show you guys my first sculpt I made. I know it's not fantastic and boring to look at, but I really want to get better in zBrush. So, c&C and hints are much appreciated! Thanks.