I have a model that I am working on for Unreal2k4 and so far everything has been going according to plan. However, I have recently discovered how blown out my texture looks when I get in game with the character. The texture lacks varying values so the colors and textures have no depth. Is there a way I can sort of 'cheat'…
Hello there, i want to improve my basic texturing knowledge and iam quite not sure if the techniques from Eat 3D-DvD are still common for now because the dvd is several years old: "Next-Gen Texturing Techniques" / http://eat3d.com/texturing Please let me know if this dvd or another tutorial that could help me to learn how…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Which is where, exactly, on a model using weighted normals? That advice applies when you're baking a normal map from a highpoly source, which is not the case here — or so I assume by the OP's statement about using weighted normals, and the wireframe showing so. I would also stress that the word 'need' needs emphasis in…
First of all I'm not really a character artist and this is my 2nd 3d character. I did this character for a short animation school project. We are planning to use CE3 sdk for rendering but I'm having problem importing skeletal animations :( I need crits/comments especially for the textures because I believe that it is my…
I'm not sure how to create this effect on my texture and wondering if anyone can suggest somewhere to begin. Basically I'm looking for an effect that is garbled, but still sharp and pixelated. You can see it in this screenshot: The effect is caused by viewing my raw texture from an extreme angle in Unity, but I'd like to…
Hello there!I'm looking for remote work as a 3D modeler and 3D Texturizer. I started working since 2011 in the 3D world in production teams and studios at a very young age, also as freelance. I have experience in the film industry, video games and commercials. Specialized in 3D modeling, lowpoly modeling, hardsurface 3D…
So I tried to bake textures using MT3. I've used it for baking normal maps, but I want for now to bake metalness, roughness and albedo. Marmoset bake the normal map perfectly, but the other textures are completely black or white. I have no idea why. I tried with different samples, format (.tga/.jpg/.psd) and the result is…
PBR is not a new technology introduced with PS4/XBox One, it is just an other approach to render photorealistic images. It depends a lot on the capability of hardware, in a way it is like the transition from hand painted texture to normaled textures. You dont need to paint all the information for a surface (in this case it…
@Marc31: I did a bit of research before posting this thread and the internet recommended that I do exactly what you just said. Didn't fix it. As for the texture in photoshop, here's a screengrab of the texture zoomed in to the area shown on the model. As you can see, there's no blurring present. @Mik2121: When you say it…