Latest Unity tutorial. This will help you setup and save custom control setups in your PC/Mac and iOS/Android projects.Ive included the entire Unity project folder ZIP, as a link in the Youtube video description. [ame=" https://www.youtube.com/watch?v=V9zmAn0pGAI"]http://www.youtube.com/watch?v=V9zmAn0pGAI[/ame]
First thing I noticed is the size of the hands, they should be much bigger on your sculpt. Look at how thin the wrists are compared to the hand itself in the concept. Definitely push the contrast there! You also might want to do a neutral pose closer to the concept, with a little more hunch in the back. That will sell his…
Hey guys, There was a feature I always wanted in 3dsmax but never actually found anything acceptable as a substitute for and that is an actions history window. I really like to see what actions I am doing to prevent accidentally moving and doing collapses and welds as I try to work fast. I know you can open the maxscript…
Hi there folks, I'm new to Polycount (and Maya, to be frank) so go easy on me, please. :) I've been working on a 3D character for a VR game (using Unity) that I'd like to give a surface that has an active, liquid quality to it. The closest thing I could use for reference is the skin on the Searchers from a game called…
Hi there, I'm trying to make this satellite and I have run into a small problem. I don't know how to make a round frame for the wings! Ok just as I was writing this I came up with the idea of adding edge loops too make it round when smoothing and it worked. However I still think there is a better idea. Does anyone know? I…
Alo polycounters, tis been a while! I recently finished up on Tony Hawk Project 8 (PS2), and am taking a break. Thought I would give characters another go, this time with a focus on next gen polycounts and learning normal maps (hopefully) Final target tri count is 5 - 7 k. Hows my topology? Is it starting to look like her?…
Hello, I was just thinking about a new project for my self-teaching and I came up with a project idea of making first person models of a gun and hands , with custom rig and textures and the also making animations with them. Now I would like to ask you if you could provide me some tips, guides and general help about this…
Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…
If you don't have an usage applied on your nodes, check that your identifiers match. The error that you mention means that the output node can't be matched with one of the input node. Therefore the effect can't be created because Painter is unable to find a way to connect your graph. We recently updated the doc, check it…