Portal Ending Credits Song "Still Alive" http://www.youtube.com/watch?v=Y6ljFaKRTrI&mode=related&search= Lryics: This was a triumph. I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction. Aperture Science We do what we must because we can. For the good of all of us. Except the ones who are dead. But…
hey guys, i want to create my first 3d environment and it will have some lava effects, but i dont know how to make the lava in 3d i have no idea. i use maya, does maya have a option to create that lava effect? or there is another software or plugin for that? pls help thanks
I wonder how can I make something transparent in marmoset like sclera. I turned on and tried different blending modes but nothing changes. Only while I switched multiply blending mode on the sclera became slightly transparent(not like real sclera).But I see not an eye through it but the head.
hey guys, i want to make this train station chair but i dont know how to do the highpoly right and iam struggleing how to end up with a good lowpoly result because all these wholes need a lot of geometry. so how to do it best. hope you can help me. cheers
Hey pc, This might be a newby question, but are epic running their "Make something unreal" tournament this year? If not, are there any similar indy tournaments around? Cheers
I'm not sure group categories would work. I feel like one would have the majority of people and the other barely any. What if we split the 25 people we have into groups of 5. Then rotate the people in the groups every week. That way it wouldn't be overwhelming to provide feedback for everyone and you'd get fresh ideas each…
Xnormal is slow (CPU based) and generally a pain to use. You can still get good quality bakes out of it, but you'll spend more time setting them up and waiting for the bakes to render. XN is missing a lot of features and map types that you would expect from a baker these days as well. I used XN for many years, and really…
I'm hoping someone can help, the image below is an image of a portion of my UV shell, the arrow is pointing to two narrow UV edges. I want to straighten all the UV edges you see in the image but particularly I want to keep the distance between the two parallel edges that the arrow is pointing but make them straight ?
I have a texture I'm trying to make tile first with the texture offset (the old fashioned Photoshop way) and then with the clone tool. But it looks like when I duplicate my material, offset it, and then apply a white mask, the base color behaves as expected but the height, ao and normals pass through? Is there a way to…