hey guys, i want to create my first 3d environment and it will have some lava effects, but i dont know how to make the lava in 3d i have no idea.
i use maya, does maya have a option to create that lava effect? or there is another software or plugin for that? pls help
thanks
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Also how are you planning to render the environment? In a game engine, or in Maya?
i only want to make a hi poly environment in zbrush, i dont want to work with low poly, just to show in my portfolio some zbrush skils, so i wonder if there is a program to create lava and then import to zbrush
thanks
Here's a recent example of using in-game shaders to make lava. Can't do this in Zbrush though. http://polycount.com/discussion/160691/sketchbook-eric-chadwick
wish I had a gif to show but this is what I was coming up with in UE4 in my material tests can fire up and share the material setup sometime tomorrow if you like although Eric chadwicks I am sure is likely better lol
I know you are planning Zbrush but game engines are so much easier for setting up these things and demonstrating real time renders.
Eric i was thinking to create my environment from hi to low poly , but is a lot of work, retopo maps etc... so i'm thinking to make my environment only hi poly with zbrush and vertex color to save time, i have some 3d low poly works but i also want to add some hi poly works in my portfolio.
So if there is a good option to simulate the lava in zbrush i will go for hi only, if not i will go for low poly, right now im creating the hi in zbrush.
i have no experience with unity and ue
EXCESSIVEZERO
these are relly cool materials, the lava of the middle is exactly something that im looking for
i will watch some UE tutorials to see how it works
This is my concept
thanks
To demonstrate Zbrush skill, you don't need a full scene. Just make a sculpt.
http://blog.sketchfab.com/post/116472913859/art-spotlight-lava-run