I have a texture I'm trying to make tile first with the texture offset (the old fashioned Photoshop way) and then with the clone tool. But it looks like when I duplicate my material, offset it, and then apply a white mask, the base color behaves as expected but the height, ao and normals pass through? Is there a way to prevent this in the blending modes?
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Here is another screen more thoroughly documenting my problem:
Here is how to can change them : https://support.allegorithmic.com/documentation/display/SPDOC/Blending+modes