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Making textures tiles with masks

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JoshWilkinson polycounter lvl 9
I have a texture I'm trying to make tile first with the texture offset (the old fashioned Photoshop way) and then with the clone tool. But it looks like when I duplicate my material, offset it, and then apply a white mask, the base color behaves as expected but the height, ao and normals pass through? Is there a way to prevent this in the blending modes? 

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