Theres got to be something in your workflow that screws up normals thats for sure. Interestingly, I used to have the same problem when I started using Maya, but now I dont. But eventually I changed my workflow thinking from a Max one to a Maya one. "There seems to be much about Maya thats infuriating and silly. " Im…
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
I thought Nvidia had crippled certain aspects of it's Open GL support with the Geforce 400 and 500 series cards in order to push their pro Quadro cards. That might be what's causing your problems. See what the Blender community has discovered about this issue here. EDIT: or maybe it was this thread. EDIT2: A thread on the…
Helloo, so I wanted to release this script that I was working on last year. It's a poly fill for Maya. I'm sure most of you know the concept. Some hings that I aimed to accomplish: * Quick and easy filling of poly patches * Avoiding lots of ugly windows/implementing my own in-view editor * Making use of context to fire…
I have looked into some of the job openings for multiple studios and most of them offer 3DS Max. While I can use both Maya and Max I really prefer using Maya. Is it possible to get into Maya or most of the game industry is into Max for modelling? I am pretty much confused and torn between these two programs and I dont know…
Hi guys, I'm having a problem with Maya skinning. Last night I setup my skin the way I wanted with proper deformations. I saved out the file, closed maya. When I opened up the file today I did a play of the animations, and everything looked fine. Then I selected the mesh, and the whole thing broke. The skinning changed…
Two useful tools, but if combined can be even better. Does anybody know a way to do so? Any MEL scripters got some time to help? The specific workflow problem I am trying to improve is this: little ticks of a compass or watch. Hundreds of little rectangles that must be duplicated at exact spacing. It would add…
Hey, thanks for the reply, planned on doing that type of extrude but if for instance i've managed to make the slanted divisions (without moving edges/verts manually) and then applied extrude and taper to get the teeth, i believe maya would instantly be able to reduce number of teeth, their slant and other parameters... And…
Just made the script into a mel file. Can download it here. If dropbox is blocked let me know will host somewhere else. Save that in Documents -> Maya -> Version -> Scripts Next add this to start up. If you have a custom user startup just append source GridHUD; If you do not have one check Documents -> Maya -> Version ->…