Hi guys,
I'm having a problem with Maya skinning.
Last night I setup my skin the way I wanted with proper deformations. I saved out the file, closed maya.
When I opened up the file today I did a play of the animations, and everything looked fine.
Then I selected the mesh, and the whole thing broke. The skinning changed quite a bit.
I can recreate the problem over and over, and can't find a way to stop it, even managing to get to the joints and lock the weights.
So anytime I open the maya file, I can scrub to anywhere in the animation and all will be fine with the skinning the way I left it last night. Then I object select the mesh, and the skinning changes, the mesh deforms to ways I didn't want it, and skinning goes missing from some parts entirely.
I would really appreciate some help with this one if anyone has the time. I'm a skinning novice and its driving me crazy.
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