Helloo,
so I wanted to release this script that I was working on last year.
It's a poly fill for Maya. I'm sure most of you know the concept.
Some hings that I aimed to accomplish:
- Quick and easy filling of poly patches
- Avoiding lots of ugly windows/implementing my own in-view editor
- Making use of context to fire different actions for one general concept: Poly Filling
But let me start off with..
Some Use cases:
The result is on the right.
As you can see, we have filled some patches..
So..
how to use?
That way, everything will go into 1-2 hotkeys, or 1-2 Buttons if that's how you roll.
Please note, I made use of a function from
zhcg_polytools by Safronov3d (
https://www.highend3d.com/maya/script/zhcg_polytools-for-maya-54377)The function is used in the post processing if you decide to "straighten" the poly patches.
The script should work without zhcg_polytools
If you want to try it, contact me