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Maya -- Duplicate with transform + duplicate as mesh reference. A script to make possible?

grand marshal polycounter
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Alex_J grand marshal polycounter
Two useful tools, but if combined can be even better. Does anybody know a way to do so? Any MEL scripters got some time to help? 

The specific workflow problem I am trying to improve is this:   little ticks of a compass or watch. Hundreds of little rectangles that must be duplicated at exact spacing. It would add non-destructive power to be able to edit these are mesh references once they are all in place. 


Maybe there is a better workflow for this altogether? What I am doing isn't a big problem or anything, I just think how it could be made better.

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