Yeah, exactly! And it's pretty simple to set up if you have a clear idea of how exactly you want your shader to interpret that packed map. Makes it really easy to iterate on stuff too - instead of editing textures, you just drag sliders until you're satisfied with results. Basically, my approach is like having a tiny, tiny…
most jack of all trades portfolios I have seen tend to have creepy looking characters because the artist hasn't spent all their time focused on learning anatomy or perfecting their skills. on the other hand their environment texture work also tends to be lacking. this is a general observation I am making, not pertaining to…
[ QUOTE ] If we were to wage war with Iran while still in Iraq and Afghanistan - we'd lose. We can't do a damn thing unless we get major backing - Russia, China, UK and anyone else willing to help. We go it alone, and we're toast. [/ QUOTE ] I just can't stay away from these threads, so help me... I disagree completely.…
Thanks everyone for taking time out to reply and give your piece. The sum of all the opinions is anarchy but I guess I expected as much. It turned out to be a really informative thread though and pretty much everyone replying has landed a job so obviously I can't scoff at the advice. So, after mulling it over pretty…
[ QUOTE ] FatAssasin, for someone with complete disregard for light theory, you are surprisingly absolute in your opinions. [/ QUOTE ] Easy there, big fella. I think we can continue to have an intelligent discussion about this. My whole point is that real world light physics don't apply when talking about how to get a…
Hi everyone, I've been looking through people's work on this site for a while now but this is my first post on these forums. I'm currently working on a character for my portfolio and would be grateful for any advice - I'm currently getting the design down before I move onto the modeling, I figure that any input I get from…
As usual I've psyched myself out. Just to give you the breakdown on what I'm trying to decipher I have this carousel. The carousel has wood that repeats throughout certain areas, from the carousel floor to actual props. The best idea would be to tile this wood as it gives me more uv space for the rest of the asset to be…
Hey guys ive been lurking on this forum for quite a while now and i must say i am amazed with alot of the work you guys do so many talented folks on here. So ive decided to step forward and show what im working on in Maya for my End of year project. I am currently working towards a Diploma in Animation and Digital Video…
anyone going there? Its like the GDC except it's in Germany (Stuttgart to be exactly) and has a stronger focus on the visal side. Lots of movie/ FX and game companies will be present. To sum up which big companies will be there and tell their secrets of development or run recruitment panels: Ubisoft Digital Arts Epic Games…
I was planning to avoid posting this until I was finished (or close enough to start looking for polish crit), but then I ran into what seems like a major aesthetic inconsistency in my reference, so I figured I'd fish around for opinions on how to resolve it. But first, a quick "Previously, on me modeling a ship from…