Hi all! Does presenting your work, in my case props, in marmoset vs UE4 matter that much? I don't want to rely on having a portfolio full of marmoset rendered models, if showing them in UE4 can be more preferred. Thanks!
I have a problem, I want to import a model in a Marmoset Toolbag scene into Blender. MarmoSet can export models to FBX and it is working great, except the textures. In the Principled BSDF node the metallic slider is set to 1 and specular to 2, which makes it a mirror, but when I make it lower it looks like PS2 textures.…
I can't get Normal maps that were baked in 3ds Max to display properly in Marmoset Toolbag. Below is a screenshot of 3ds Max Normals in Marmoset Toolbag: If I use Handplane and convert the 3ds Max Normals to Unity Normals they display A LOT better: Is this a known issues? I assume that it has to do with the tangent basis.…
Hello, I am trying to get a camera from Maya to Marmoset. Is there a way, to just export the camera? What i am trying right now is copying values from my camera in Maya to the camera in Marmoset. And its works really well, as far as Transforms are concerned. But when it comes to Field of View in Marmoset and Focal Length…
Hey guys! So Marmoset Toolbag 3 introduced a new SSS shader, and it can be seen here https://cdna.artstation.com/p/assets/images/images/004/879/286/small/magdalena-dadela-final-render-redbg-large.jpg?1486946439 Also UE4 has a Marmoset 2 and 3-> UE4 Importer that advertises being able to directly import Marmoset scenes into…