So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.
Hey guys, I seem to be having a problem with my blend layer. When I create my blend layer, the result is a distorted texture, that semi represents what I want. Here is what the distortion looks like : Here is a picture of my hypershade of all the parts that make up the layer : My two color maps (which tile box horizontaly…
I have a Unity scene for demonstrating in VR how different kinds of window shades will block different amounts of sunlight. This is eventually going to help architects choose shades for their buildings. Everything's great, except I can't get my Lens Flares to render properly. :( * I want the cross-shaped Lens Flare to only…
If I understand you correctly, this is pretty easy with script. The code below works on a viewport selection not on a Layer Explorer selection. It just clones all the object then puts them in new layers. A built in way would be to merge the max file into itself and turn off "Match Layers", but that option isn't doing…
So just wanted to give an update. I ended up doing some scripting in MEL to automatically create layers (so I have aluminium layer, a chrome layer, a rubber layer... breaking things up by material). These are not render layers, but display layers. Then I wrote up some MEL to give me a window with a few sets of buttons on…
I dont know whats happened(I didnt touch nuffin), but in one of my files all the layer styles, those effects things you put onto layers like bevel and emboss, have disabled themselves. The eyeball is open and on, yet its a light grey colour. All the layers I've got and all the layers I subsequently create show no result…
Did a quick search on PCount and didn't see this, but sorry if there's already info on this somewhere. I have a couple of subtools (one original and the other a more recent, and edited, copy) in ZBrush. Both have a very large number (well over 100) of layers for morph purposes. I've noticed that the more recent subtool is…
Hey guys. First off, I want to thank Illusions for the help on how to figure out my texture rig. Second my issue this time around: Rendering layered textures I was able to build a somewhat functional layered texture rig that I can fully control, managed to make all the connections and now I can control the way my textures…
Depending on what you want to do... One version of this I do in Photoshop when putting my AO bakes in the diffuse and spec mask. I take all my layers for AO, cavity and anything else I want in both the diffuse and spec, and turn them into a smart layer. double click on the smart layer, it opens up another file and you can…
Trying to export my character rigged in biped to fbx to use in unity, but I keep getting this error. Warning: Unsupported 'By Layer' mode (14) The FBX plug-in does not support objects set to "By Object" mode in the Object Properties > Display Properties group. These objects are exported as "By Layer" instead. You can…