Hey guys, I seem to be having a problem with my blend layer. When I create my blend layer, the result is a distorted texture, that semi represents what I want.
Here is what the distortion looks like :
Here is a picture of my hypershade of all the parts that make up the layer :
My two color maps (which tile box horizontaly and verticaly) :
And my alpha map (which tiles horizontaly) :
Here is what the attributes of my layered texture look like for each layer, in case you are wondering :
Does anyone have any ideas as to what is cauising this distortion and how to go about fixing it?
Thanks a ton!
Replies
Ill try that, Daz..but now I must go to the movies!
and you can still output it into a lambert or surface shader at the very end.
Just to be clear here, when you say 'distortion' you're referring to the pixellation right? Or is there another issue I'm missing?
I just replicated exactly what you have. Seems to work to me. Try it here: http://www.daz-art.com/layered.mb
Normaly my path looks like this :
I thought I had to break my model up into three pieces so I could assign a diffrent texture to each of them (The dirt, the layered texture, and the cement). So I broke it up into this :
Now, after I apply the right materials to the three, I end up with a fuzyness as seen here :
http://www.guildmidnight.com/transition_help/fuzzy/closeup.jpg
Its pretty easy to tell that the texture stops, and a new one begins.
Does anyone know how to make it flawless between the textures? My guess is maybe combind the planes into one and use UV sets (which I know little of, so if you think that might work..an explination would be great!).
Thanks a lot for your time guys!
What I see is a disparity in hardware display texture resolution between the materials. So make sure they're the same:
Besides, is it really such a huge deal? You realise this is only affecting display right? If this is going to end up in a game engine, no problem. Likewise for rendering, no problem.
Thanks Daz and MoP!
I have a grass texture and a cliff texture I need to blend together at the top of the cliff texture. The Cliff texture is a 1024 x 1024 horizontaly repeating texture, and the grass texture is 512 x 512 and is seamless in both directions.
Ive tried a blend layer, but since the cliff texture tiles horizontaly, the scale is way off for the dirt that is part of the blend layer.
Anyone have any experience or ideas on how to do this? Maya kinda stinks at this sort of stuff
Thanks MoP.