Trying to export my character rigged in biped to fbx to use in unity, but I keep getting this error.
Warning: Unsupported 'By Layer' mode (14)
The FBX plug-in does not support objects set to "By Object" mode in the Object Properties > Display Properties group. These objects are exported as "By Layer" instead. You can maintain visual fidelity, by setting all layers to "By Layer" mode before export.
The following nodes are affected:
-Bip001 R Toe0Nub
-Bip001 L Toe0Nub
-Bip001 HeadNub
-Bip001 R Finger4Nub
-Bip001 R Finger3Nub
-Bip001 R Finger2Nub
-Bip001 R Finger1Nub
-Bip001 R Finger0Nub
-Bip001 L Finger4Nub
-Bip001 L Finger3Nub
-Bip001 L Finger2Nub
-Bip001 L Finger1Nub
-Bip001 L Finger0Nub
-Bip001 Footsteps
It still exports the character which is great, but Im concerned that Ill run into trouble down the road. Currently this scene is made up of 2 layers, the mesh layer and the rig layer. Should I merge my layers before exporting?
Replies
Hold on.. i'm loading up max and having a look.
I use Biped on a regular basis and haven't had this issue with the fbx exporter going to Unity...
Edit: Select all the dummy objects in the scene. Right click, Object Properties ... in the Display Properties panel that opens up.. Click on the " By Object" Button. It should turn into By Layers. Click ok
Hopefully that'll help.