I wanted to generate maps using this material: http://puu.sh/fqQt1/21b780e863.jpg It has a nice bump in the preview but when I use it the bump is just plain grey. The material also has no bump in the preview in 3DO or in UE4. Is there any setting to enable bump generation or am I doing something wrong? Thanks.
A Material i develop for the current project i working. Is a generator/material that Help generate four light and create the Direction AO base on the world space normal. Can add on curvature map and normal map (green channel) for extra detail. This is useful for Strategy game. I will update the material here once substance…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
Me and another guy are building a concept for a Star Wars mod for Command & Conquer Generals: Zero Hour incorperating the sides of the Grand Army of the Republic and the Seperatists. Right now we are the only two on the team. We still need more concept workers and more importantly a webmaster. Once we get the final concept…
I was wondering if there's a way to preview the curvature map that DDO generates. I'm looking to replicate the same exact steps DDO follows to create this map but I've been unable to achieve the same result so far. I've already tried using the cavity/curvature map converter in NDO but the result still isn't the same as…
Not entirely sure this is the right forum, but it's kinda general discussion. Would it be possible to get more User generated content categories, especially for games such as Rust, with quickly growing workshops? There are several thousand at the moment, but from what I can tell there are quite a few added every day.
Hi, my name is Ognian Ivanov and I'm working in the sphere of digital manipulation primarily 2D graphics and design and developing software for graphics processing. I know it will sound like a self-advertisement for that I apologize, but I would like to present you my latest project - seamless texture generator:…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Hello good people, VR part: I am looking for some info on general VR/AR workflow or at least someone who could point me in the direction where I can find that info. In short, let's say there's ~100 products/models and one scene/interior in which I want to showcase all those products in. For example there's a vanity cabinet…
Hi folks, Just a quick post to get my place/thread started. This is my concept so far - a hand-me-down weapon passed from generation to generation which is why it is so battered and old. I liked the idea that the blade was a point of family pride and so would be repaired on the battle field impromptu. I havent actually…