We are looking for a talented and experienced Character/ Assets Modeling Artist to create mainly assets (eventually characters as well) for our online social games. This is a paid job. Common Character Assets: Shoes, Clothing, Jewelry, Accessories, etc ... + Modeling + Lighting/ Texturing + Weight painting (optional) All…
I'm more interested in creating environment assets from scratch rather than building whole environments in-engine from already existing or modified assets, but I noticed that a lot of games these days use megascans and store-bought assets, and even outsource asset creation entirely. Am I even an environment artist then?…
Hero assets are assets that players will be focusing on a lot, or viewing a lot in great detail. Items like a weapon or an interactable object in a First Person Shooter game are examples of "hero assets.' Asset types outside of this concept include environment art, prop art, and skyboxes to name a few.
My first wish was to work that scene as a single mesh as you said, but after talking with my friend (I will work with, on this project) It's better to have different assets, because thank to this we will be abble to use the same textures and some assets to create other stuff. About the big pillar/rock I will do some test :…
We are looking for a talented and experienced Character/ Assets Modeling Artist to create mainly assets (eventually characters as well) for our online social games. This is a paid job. Common Character Assets: Shoes, Clothing, Jewelry, Accessories, etc ... + Modeling + Lighting/ Texturing + Weight painting (optional) All…
Hi there, I know it's probably not having a solid response but a common sense/way of approach. I'd like to hear under what condition artists typically make variation for an asset, and how many variations. While I know it really depends on the asset itself and how it's going to be used, there are some specific examples…
Heyo, I kind of abandoned my last set of assets. They were more for practice anyway. Now that I have commercial versions for all of my software I'm going to have a go at creating assets for the unity store. Much in the same style as what was in my last thread. Heres the first group of asset Ive done, want to go back later…
https://www.youtube.com/watch?v=IN9aT1O_f_w Technical Details Features: * 3D Scanned and hand-modeled assets (trees, ground plants, boulders, grass) * Heightmap-Generated Landscape * Ocean water shader * Vertex-Painted Wind Shader * Lots of recognizable Mauritius-Based Tree and other Plant Life * On-Site 3D-Scans from the…
Hello there ! I'm so happy to have a bit of motivation back, so I started to make a Halloween themed asset pack :)*spooky music playing in the background* I will post in this thread the assets I am making, feel free to make some assets suggestions and technical feedback :) I aim to sell this on various stores ( cubebrush,…
Hello, this is my first post here. I've been doing 3D Art for the past few years but I still have some doubts about some stuff sometimes so I decided to register here to step up my modeling game :) I had a question about topology for game ready / real time assets. I am currently modeling a knife but I encountered a…